Might & Magic: Duel of Champions Wiki
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List of Heroes[]

Haven []

Name Magic1 Magic2 Magic3 Might Magic Destiny Health Abilities Set
Cassandra, Seeker of Light Air Light - 1 1 2 20 - Basic
Jezziel, Invoker of Hope Air Light Primal 0 2 1 18 Discard a card: Heal 3 damage from target creature Basic
Sandalphon, Lord of Power Air Water - 1 1 1 20 Discard a card: Gain 2 resource Basic
Siegfried, Champion of Faith Light - - 2 0 1 20 Ongoing: All your melee creatures gain +1 health Basic
Kieran, Knight of Negation Light Primal - 2 1 0 20 Ongoing: Deal 1 damage to every creature dealing combat damage to Kieran, Knight of Negation Void Rising
Alia, Caller of Faith Light Fire 1 1 1 20 Heal all damage from all friendly creatures

Inferno[]

Name Magic1 Magic2 Magic3 Might Magic Destiny Health Abilities Set
Belias, Lord of the Flys Dark Primal - 1 1 1 20 Discard a card: Deal 1 damage to enemy hero Basic
Garant, Seeker of

Fire

Primal - 1 1 2 20 - Basic
Kal-Azaar, Invoker of Agony Dark Fire Primal 0 2 1 18 Discard a card: Deal 2 damage to target creature Basic
Phrias, Prince of Annihilation Fire Primal - 1 1 0 20 2: Target friendly creature gains Sweep Attack until end of turn Void Rising
Xorm, Champion of the Abyss Fire - - 2 0 1 20 2: All your melee creatures gain +1 attack Basic

Necropolis[]

Name Magic1 Magic2 Magic3 Might Magic Destiny Health Abilities Set
Ariana of the Severed Fates Dark Earth Primal 1 2 0 18 4: Kill target creature with a counter on it ?
Fleshbane, Champion of the Misshapen Dark - - 2 0 1 20 Ongoing: All your Incorporeal creatures gain +1 health Basic
Mother Namtaru, Invoker of Death Dark Primal Water 0 2 1 18 Discard a card: Kill target enemy creature with a cost of 2 resource or less Basic
Nergal, Lord of Pestilence Earth Primal - 1 1 1 20 1: Put a poison counter on target creature Basic
Seria, Seeker of the Lost Souls Dark Water - 1 1 2 20 - Basic

Sanctuary[]

Name Magic1 Magic2 Magic3 Might Magic Destiny Health Abilities Set
Akane, Mourner of Lost Memories Air Primal - 1 2 0 20

1: Remove all counters and

ongoing spells on target creature

Void Rising
Ishuma, Lord of Dragons Light Water - 1 1 1 20

0: Deal 2 damage to target

immobilized enemy creature

Void Rising
Kaiko, Invoker of the Depths Air Light Water 0 2 1 18

1 resource, discard a card:

Return target friendly creature to its owner's hand

Void Rising
Takana-Osore, Champion of the Tides Water - - 2 0 1 20

Ongoing: All friendly creatures

with Honour gain +1 attack

Void Rising
Yukiko, Seeker of Honour Air Water - 1 1 2 20

-

Void Rising

Noboru, Caller of Twilight

Light Dark - 1 1 1 20 6: Relocate target enemy creature to another valid battleground position  Herald of the Void

Stronghold[]

Academy[]

List of Creatures[]

Haven[]

Name Cost Might Magic Dest. Atk. Retal. Health Abilities Type Note Rarity Set
Blazing Glory 6 6 1 - 3 3 7 Regenerate 3 Flyer Magic Uncommon Basic
Celestial 7 6 - - 4 4 8 Regenerate 3 Flyer - Uncommon Basic
Devoted Sister 2 2 1 - 0 0 3 Heal 2; Immune to Retaliation Shooter Magic Common Basic
Elenore, the Voice of Harmony 5 5 2 - 2 0 5 Immune to Retaliation; At the beginning of your turn, heal all damage from all friendly creatures Shooter Magic; Unique Epic Basic
Elite Squire 2 2 - - 1 2 3 Ranged Guard 2 Melee - Uncommon Basic
Expert Marksman 2 2 - - 2 1 3 Immune to Retaliation Shooter - Common Basic
Holy Praetorian 2 2 - - 1 1 4 Melee Guard 2 Melee - Uncommon Basic
Imperial Crossbowman 1 1 - - 1 0 2 Immune to Retaliation Shooter - Common Basic
Imperial Griffin 4 4 - - 2 2 6 Charge; Immune to Retaliation Flyer - Uncommon Basic
Imperial Guard 5 5 - - 0 2 8 Immune to Retaliation; All damage meant for your hero is dealt to Imperial Guard instead Shooter - Epic Basic
Imperial Sentinel 1 1 - - 1 1 2 Melee Guard 1 Melee - Common Basic
Loyal Griffin 2 2 - - 2 1 4 - Flyer - Common Basic
Radiant Glory 3 3 1 - 3 2 5 - Flyer Magic Common Basic
Sun Crusader 6 6 - - 4 2 7 Charge; Immune to Retaliation; Regenerate 1 Melee - Rare Basic
Sun Rider 3 3 - - 2 1 5 Charge; Immune to Retaliation Melee - Common Basic
Tithe Collector 1 1 - - 0 0 2 Income 1 Melee - Uncommon Basic
Vestal 4 4 1 - 1 0 6 Heal 3; Immune to Retaliation Shooter Magic Rare Basic
Warrior Seraph 4 4 - - 3 1 5 Regenerate 2 Flyer - Uncommon Basic
Wolf Captain 2 2 - - 1 0 5 Retribution; Wolf Captain gains +1 Attack and +1 Retaliation for each adjacent friendly creature Melee - Epic Void Rising
Wolf Justicar 5 5 1 - 2 3 6 Immune to Retaliation; All other friendly creatures gain +2 Retaliation Shooter Magic Rare Void Rising
Wolf Marksman 3 3 - - 2 2 4 Immune to Retaliation; Retribution Shooter - Common Void Rising
Wolf Praetorian 4 4 - - 2 4 6 Retribution Melee - Uncommon Void Rising

Inferno[]

Name Cost Might Magic Dest. Atk. Retal. Health Abilities Type Note Rarity Set
Abyssal Lord 7 6 - - 5 2 8 Attack Anywhere Melee - Rare Basic
Breeder 2 2 1 - 1 0 2 Immune to Retaliation; Magic Channel 1 Shooter Magic Common Basic
Breeder Mother 4 4 1 - 2 0 5 Area Blast 1; Immune to Retaliation; Magic Channel 1 Shooter Magic Uncommon Basic
Caller of the Void 3 3 1 - 2 0 4 Immune to Retaliation; At the start of your supply phase, Caller of the Void deals 1 damage to enemy hero Shooter Magic Epic Void Rising
Cerberus 3 3 - - 3 1 3 Immune to Retaliation; Sweep Attack Melee - Uncommon Basic
Chaos Imp 4 4 - - 1 0 1 Immune to Retaliation; When opponent plays a card, he discards a card Shooter - Epic Basic
Chaos Sorceress 6 6 1 - 4 2 6 Area Blast 3; Immune to Retaliation; Shooter Magic Rare Basic
Demented 2 2 - - 2 0 3 Immune to Retaliation; Sweep Attack Melee - Common Basic
Doom Bringer 5 5 1 - 4 3 6 When Doom Bringer is killed, kill all creatures in play Melee Magic; Unique Epic Basic
Hell Hound 1 1 - - 1 0 2 Immune to Retaliation; Sweep Attack Melee - Common Basic
Hellfire Cerberus 3 3 - - 2 0 3 Immune to Retaliation; Attack Anywhere Shooter - Common Void Rising
Hellfire Imp 2 2 2 - 3 0 2 Fire Burst 1 Flyer Magic Uncommon Void Rising
Hellfire Juggernaut 5 5 1 - 7 3 3 Fire Burst 2 Melee Magic Rare Void Rising
Juggernaut 3 3 - - 4 3 4 - Melee - Common Basic
Lacerator 5 5 1 - 3 3 5 Area Blast 3 Melee Magic Uncommon Basic
Lilim 4 4 1 - 3 1 8 Immune to Retaliation Shooter Magic Common Basic
Maniac 1 1 - - 2 1 2 - Melee - Common Basic
Pit Fiend 4 4 - - 3 2 4 Attack Anywhere Melee - Uncommon Basic
Pit Lord 6 6 - - 4 3 7 Attack Anywhere Flyer - Rare Basic
Ravager 4 4 - - 6 4 4 - Melee - Uncommon Basic
Succubus 2 2 1 - 2 0 4 Immune to Retaliation Shooter Magic Common Basic
Tormentor 3 3 1 - 2 1 4 Area Blast 2 Melee Magic Uncommon Basic

Necropolis[]

Name Cost Might Magic Dest. Atk. Retal. Health Abilities Type Note Rarity Set
Archlich 4 4 1 - 3 1 6 - Shooter Magic Uncommon Basic
Atropos, Weaver of the Dead 5 5 - - 3 2 7 Immune to Retaliation; Life Drain 2; When Atropos, Weaver of the Dead enters the battleground, take 2 creature cards from your graveyard and put them in your hand Shooter Unique Epic Basic
The Banshee 6 6 1 - 2 0 3 Incorporeal; When the Banshee enters the battleground, kill one enemy creature Melee Magic Epic Basic
Fate Sealer 6 3 1 3 2 2 4 Incorporeal; Life Drain 2; When Fate Sealer or another friendly creature dies, draw a card Flyer Magic Rare Void Rising
Fate Spinner 4 4 - - 2 1 7 Infect 2 Melee - Uncommon Basic
Fate Weaver 7 6 - - 4 4 9 Infect 2; Regenerate 1 Melee - Rare Basic
Ghost Dragon 8 6 1 - 5 3 7 Immune to Retaliation; Incorporeal; Life Drain 2 Flyer Magic Rare Basic
Lamasu 3 3 - - 2 2 6 - Flyer - Common Basic
Lingering Ghost 2 2 1 - 2 1 2 Incorporeal Flyer Magic Common Basic
Moonsilk Skeleton 2 2 - - 2 1 3 Crippling 1 Melee - Common Void Rising
Moonsilk Spinner 4 4 - - 2 2 5 Crippling 2 Shooter - Uncommon Void Rising
Neophyte Lich 2 2 1 - 2 0 4 Immune to Retaliation Shooter Magic Common Basic
Plague Skeleton 2 2 - - 1 0 3 - Shooter - Common Basic
Plague Zombie 3 3 - - 2 2 5 Infect 1 Melee - Common Basic
Putrid Lamasu 5 5 - - 3 2 7 Infect 2 Flyer - Uncommon Basic
Ravenous Ghoul 3 3 - - 2 1 4 Regenerate 2 Melee - Uncommon Basic
Skeleton Spearman 1 1 - - 1 0 2 Immune to Retaliation Shooter - Common Basic
Vampire Assassin 4 4 - - 1 2 4 When Vampire Assassin deals combat damage to a creature, kill that creature Melee - Epic Void Rising
Vampire Knight 3 3 - - 2 0 5 Immune to Retaliation; Life Drain 2 Flyer - Uncommon Basic
Vampire Lord 6 6 - - 4 3 8 Immune to Retaliation; Life Drain 3 Flyer - Rare Basic
Vengeful Spectre 4 4 1 - 2 1 5 Incorporeal Flyer Magic Uncommon Basic
Wretched Ghoul 1 1 - - 2 1 2 - Melee - Common Basic

Neutral[]

Name Cost Might Magic Dest. Atk. Retal. Health Abilities Type Note Rarity Set
Angry Wyvern 5 5 - - 3 3 7 - Flyer - Uncommon Basic
Black Vulture 2 2 - - 2 1 2 - Flyer - Common Void Rising
Blind Brother 4 3 - 2 0 0 4 At the beginning of your supply phase, draw an additional card Shooter - Uncommon Void Rising
Dark Assassin 2 2 - - 4 0 2 When Assassin attacks, deal 1 damage to your hero Melee - Epic Basic
Deep Mountain Turtle 4 4 - - 0 3 5 Preemptive Strike Melee - Uncommon Void Rising
Dire Wolf 2 2 - - 1 2 2 Retribution Melee - Common Void Rising
Greater Fire Elemental 6 6 2 - 3 2 5 Immune to Retaliation; Fire Heal; Fire Burst 2 Shooter Magic Rare Void Rising
Helexian Librarian 2 2 - - 0 0 1 When Librarian enters the battleground, draw a card Melee - Uncommon Basic
Lesser Air Elemental 4 4 1 - 2 2 6 - Flyer Magic Common Basic
Lesser Earth Elemental 5 5 1 - 3 4 7 - Melee Magic Uncommon Basic
Lesser Fire Elemental 4 4 1 - 3 2 4 Immune to Retaliation Shooter Magic Common Basic
Lesser Shadow Elemental 3 3 1 - 1 1 3 Incorporeal Melee Magic Uncommon Basic
Moonsilk Spider 4 2 3 - 0 0 1 Immune to Magic; Your spells cost 1 resource less to play Shooter Magic Rare Basic
Pao Deathseeker 3 3 - - 3 0 1 Immune to Retaliation; Quick Attack; At the end of your turn, kill Pao Deathseeker Melee - Rare Basic
Pao Hunter 2 2 - - 1 0 2 Immune to Retaliation Shooter - Common Basic
Rogue Mercenary 2 2 - - 2 0 4 You must pay 1 resource to attack with Mercenary Melee - Common Basic
Sea Elf Archer 3 3 - - 3 0 3 Immune to Retaliation Shooter - Common Basic
Shi-No-Shi 8 6 2 - 6 6 6 Charge; Dark Ward; When this creature is put into your graveyard, shuffle it into your library Flyer Magic Epic Void Rising
Void Wraith 3 3 1 - 1 0 1 If Void Wraith is killed during your opponent's turn, Void Wraith deals 3 damage to enemy hero Melee Magic Uncommon Void Rising
Wandering Bard 2 2 - - 1 0 1 When Wandering Bard enters the battleground, search your library for a unique creature and put that creature in your hand Melee - Common Basic
Wild Griffin 3 3 - - 2 2 3 - Flyer - Common Basic


Sanctuary[]

Name Cost Might Magic Dest. Atk. Retal. Health Abilities Type Note Rarity Set
Coral Priestess 3 3 1 - 2 1 3 Immune to Retaliation; Outmanoeuvre Shooter Magic Common Void Rising
Deep Mountain Yeti 5 5 - - 2 0 6 Deep Mountain Yeti gets +1 Attack and +1 Retaliation for every enemy creature Melee - Epic Void Rising
Kappa 3 3 - - 2 3 6 - Melee - Common Void Rising
Kappa Shoya 5 5 1 - 3 3 6 Focused Blast 2 Melee Magic Uncommon Void Rising
Kensei 7 6 - - 2 1 4 Immune to Retaliation; Honor 3 Melee - Rare Void Rising
Kenshi 5 5 - - 2 1 4 Honor 2 Melee - Uncommon Void Rising
Kirin 4 4 1 - 2 2 5 Focused Blast 2 Melee Magic Common Void Rising
Mizu-Kami 5 3 3 - 3 1 5 Magic Shield Melee Magic Rare Void Rising
Naga Tactician 2 2 - - 1 0 2 When Naga Tactician deals combat damage to enemy Hero, increase your resource production by 1 Shooter - Epic Void Rising
Naga Tide Master 5 5 1 - 4 2 6 Immune to Retaliation; Outmanoeuvre Shooter Magic Uncommon Void Rising
Naga Warrior 6 6 - - 2 1 7 Honor 2 Melee - Uncommon Void Rising
Nyorai Sairensa 4 4 1 - 3 3 5 Outmanoeuvre; No enemy creature can be deployed in the same row as Nyorai Sairensa Melee Magic Epic Void Rising
Pearl Priestess 5 5 1 - 3 2 5 Immune to Retaliation; Hypnotize; Outmanoeuvre Shooter Magic Uncommon Void Rising
Sacred Kirin 6 1 - - 4 3 9 Focused Blast 4 Melee Magic Rare Void Rising
Shanriya Guard 3 3 1 - 2 0 4 Immune to Retaliation; Frozen Touch Melee Magic Uncommon Void Rising
Shanriya Priestess 4 4 1 - 2 0 4 Immune to Retaliation; Frozen Touch; Hypnotize Shooter Magic Rare Void Rising
Shark Guard 1 1 - - 2 1 2 - Melee - Common Void Rising
Snow Maiden 3 3 - - 2 1 4 Immune to Retaliation; Hypnotize Shooter - Common Void Rising
Spring Spirit 2 2 1 - 2 2 4 - Melee Magic Common Void Rising
Wanizame 4 4 - - 3 1 5 Honor 1 Melee - Common Void Rising
White Fox 2 2 - - 2 1 3 Lucky 1 Melee - Common Void Rising
Yuki-Onna 5 5 - - 3 2 8 Immune to Retaliation; Hypnotize Shooter - Uncommon Void Rising


Stronghold[]

Name Cost Might Magic Dest. Atk. Retal. Health Abilities Type Note Rarity Set
Blackskull Clan Warlord 5 3 - - 0 0 7 Blackskull Clan Warlord has Attack and Retaliation equal to your Might level Melee - Epic Void Rising
Blackskull Goblin 2 2 - - 3 3 4 Immune to Retaliation; When Blackskull Goblin has no adjacent friendly creatures, kill it Shooter - Uncommon Void Rising
Blackskull Warchanter 1 2 - - 0 0 3 At the end of your turn, add 1 Enrage counter to every creature with Enrage Melee - Common Void Rising
Blackskull Vulture Rider 4 4 - - 3 3 6 Blackskull Vulture Rider cost 1 Resource less to play for every creatures that were put into a graveyard this turn Flyer - Rare Void Rising
Blood Caller 5 5 1 - 0 0 7 When Blood Caller enters the battleground, sacrifice 2 friendly creatures. Blood Caller's attack and retaliation are both equal to the total remaining health of the killed creatures Melee Magic; Unique Epic Basic
Centaur Archer 3 3 - - 3 2 4 Immune to Retaliation Shooter - Common Basic
Centaur Marauder 5 5 - - 3 2 5 Attack Anywhere; Immune to Retaliation Shooter - Uncommon Basic
Crusher 4 4 - - 2 1 4 Enrage 1; Magic Resist Melee - Uncommon Basic
Cyclops Brawler 4 4 - - 2 2 6 Double Attack Melee - Uncommon Basic
Dreamreaver 5 5 1 - 3 3 6 Enrage 1; Immune to Retaliation Shooter Magic Uncommon Basic
Dreamwalker 3 3 1 - 2 0 4 Enrage 1; Immune to Retaliation Shooter Magic Common Basic
Enraged Cyclops 7 6 - - 4 2 7 Double Attack; Immune to Retaliation Shooter - Rare Basic
Goblin Hunter 2 2 - - 2 1 3 Immune to Retaliation Shooter - Common Basic
Goblin Scout 1 1 - - 2 0 1 Immune to Retaliation Shooter - Common Basic
Jaguar Warrior 3 3 - - 1 0 3 Charge; Quick Attack Melee - Uncommon Basic
Panther Warrior 6 6 - - 3 3 5 Charge; Quick Attack Melee - Rare Basic
Raging Smasher 7 6 - - 4 2 6 Charge; Enrage 2; Immune to Retaliation Melee - Rare Basic
Ranaar Harpy 2 2 - - 2 1 4 - Flyer - Common Basic
Ranaar Mauler 1 1 - - 0 0 2 Enrage 1 Melee - Common Basic
Striking Fury 4 4 - - 3 1 3 Immune to Retaliation; Attack Anywhere Flyer - Uncommon Basic
Tainted Orc 4 4 - - 4 3 7 - Melee - Common Basic
Wyvern Rider 7 6 - - 3 1 6 Enrage 2; Magic Resist Flyer - Epic Basic

List of Events[]

Name Cost Effect Rarity Set
Celebrations 2 2: Each player draws a card Common Basic
Day of Fortune 3 3: Discard a card, then draw a card Common Basic
Day of the Fallen Wolf 3 3: Increase the Retaliation of the next creature you deploy this turn by 2 Common Void Rising
Mana Storm - Spell cards cost 1 Resource more to play Uncommon Basic
Market of Shadows 2 2, deal 1 damage to your hero: Draw a card Uncommon Basic
Market of Wonders 5 5: Look at the top three cards of your library. Choose one of them to put into your hand and discard the other two Rare Basic
Month of the Dancing Flames 5 5: Until the end of the turn, all creatures gain +1 Attack and +1 Retaliation (Friendly and enemy creatures) Common Basic
Month of the Emerald Song 3 3: Increase the health of the next creature you deploy this turn by 2 Uncommon Basic
Path of the Ancestors - Ongoing: Creatures that entered the battleground since your last turn cannot be targeted Rare Void Rising
Week of Austerity - Ongoing: When you deploy creatures with a cost of 4 Resource or less, pay 1 Resource. If you can't pay, deal 1 damage to your hero Uncommon Void Rising
Week of Knowledge 0 0: If you haven't played a card this turn, draw a card. If you do, you cannot play a card this turn. (This means any card played from your hand) Common Basic
Week of Taxes - Fortune cards cost 1 Resource more to play Uncommon Basic
Week of the Dead 1 1: Kill target friendly creature. You gain resources equal to half its cost, rounded down Uncommon Basic
Week of the Mercenaries 3 3: Until the end of the turn, play with the top card of your library revealed. As long as the top card of your library is a creature card, all friendly creatures gain +1 Attack. Otherwise, all enemy creatures gain +1 Retaliation Rare Basic
Week of the Tamed Spirits - Ongoing: Magic creatures get -1 Attack Uncommon Void Rising
Week of the Weaponsmiths 3 3: Increase the attack of the next creature you deploy this turn by 1 Common Basic
Week of the Wild Spirits - Ongoing: Magic creatures get +1 Attack Uncommon Void Rising


List of Fortunes[]

Haven[]

Name Cost Destiny Type Effect Rarity Set
Cassandra's Imperial Devotion 4 4 Instant, Unique For every creature in play, gain 1 resource and heal 1 damage from your hero Epic Basic
Dwarven Smith 1 1 Instant Take a card from your hand and put it face down on the top of your library. Heal 2 damage from your hero Common Basic
Fortified Outpost 2 2 Instant Draw a card, OR If opponent has more creatures on the battleground than you, gain 4 resource Common Basic
Fountain of Youth 2 2 Ongoing Until your next turn. Every time opponent plays a card, heal 2 damage from your hero Uncommon Basic
Imperial Phalanx 2 2 Ongoing Until your next turn: If no friendly melee creature has attacked this turn, all friendly creatures gain Retribution and +1 Retaliation Uncommon Void Rising
River of Gems 3 3 Instant Gain 5 resource Common Basic
Tax Office 2 2 Instant Gain 1 resource for every creature you control Uncommon Basic
Tree of Truth 1 2 Instant Remove target Ongoing fortune Common Void Rising
Truce of Elrath 2 2 Ongoing Until your next turn: The Attack of each creature is equal to its Retaliation value Common Void Rising


Neutral[]

Name Cost Destiny Type Effect Rarity Set
Altar of Asha 4 4 (&2 might) Instant, Unique Sacrifice a friendly creature, then kill target enemy creature OR Sacrifice a friendly creature, then take a creature card from your graveyard and deploy it for free Epic Basic
Altar of Shadows 3 3 Ongoing Until your next turn. Enemy creatures cannot attack. Play only if you haven't played a card this turn. You cannot play another card this turn Uncommon Basic
Ambush Spot 1 1 Ongoing Until end of turn. Melee and flyer creatures can attack creatures in the back line Common Basic
Arcane Academy 3 3 Instant Search your library for a spell card and put it in your hand. Shuffle your library Uncommon Basic
Broken Bridge 3 3 Instant All creatures in target row return to their owner's hand (Also affects friendly creatures) Uncommon Basic
Call to Duty 3 3 Instant Search your library for a creatyre card and put it in your hand. Shuffle your library Uncommon Basic
Campfire 3 3 Instant Draw a card. Gain 4 resource Common Basic
Cartographer 2 2 Instant Increase your Destiny level by 1 Common Basic
Cosmic Realignment 4 4 Instant Both players discard their hand and draw 5 new cards Rare Void Rising
Crystal Cavern 4 4 Instant Double your amount of Resource. You cannot play more than one Crystal Cavern per turn Rare Basic
Crystal of Power 3 3 Ongoing Until end of turn. All spell damage is doubled Rare Basic
Crystal of Revelation 4 4 Ongoing Until your next turn. All friendly creatures are Immune to Magic. Your hero is Immune to Magic Uncommon Basic
Curse of Negation 2 2 Instant Decrease one of opponent's levels Common Void Rising
Dragon Vein 2 2 Instant Increase your Magic level by 1 Common Basic
Gold Pile 1 1 Instant Gain 2 resource Common Basic
Inheritance 0 3 Instant Banish a creature card from your graveyard, then gain 3 Resource. Inheritance can only be played if you have 0 Resource left Uncommon Void Rising
Monastery of Helexia 1 1 Instant Shuffle all event cards and draw 2 new ones Uncommon Void Rising
Observatory 3 3 Instant Search your library for a fortune card and put it in your hand. Shuffle your library Uncommon Basic
Pillage 3 3 Ongoing Opponent only receives half his maximum Resources rounded down on his next turn Uncommon Void Rising
Rally Flag 2 2 Ongoing Until end of turn. You can deploy creatures as if your Might was 2 levels higher Common Basic
Reinforcements 3 3 (&2 might) Instant Choose a friendly creature in play. If you have a creature card in your hand with the same name, deploy it for free Rare Basic
Stolen Supplies 1 3 Instant Take opponent's remaining Resources and add them to yours Common Void Rising
Stone of Enlightenment 4 4 Instant Draw 3 cards Common Basic
Throne of Renewal 5 5 Ongoing Until end of turn: You cannot play fortune cards. When Throne of Renewal enters the battleground, return every card on the battleground to their owner's hand Epic Void Rising
Tower of Oblivion 4 3 Instant Deal damage to each Hero equal to the number of cards in their controller's hand minus 5 Rare Void Rising
Wasteland 4 4 Ongoing Until your next turn. Choose creature, spell or fortune. Opponent cannot play cards of that type Rare Basic
Weapon Supplies 2 2 Instant Increase your Might level by 1 Common Basic


Stronghold[]

Name Cost Destiny Type Effect Rarity Set
Arena 2 2 Instant Draw a card OR if enemy hero has more remaining health than yours,deal 3 damage to him Common Basic
Blood Pool 2 2 Ongoing Deal 2 damage to your hero. All your creatures gain +1 damage Uncommon Basic
Blood Shaman Hut 1 1 Ongoing Until end of turn. Take a card from your hand and put it face down on the top of your library. Target friendly creature gains +2 attack Common Basic
Call of the Bloodhorn 2 2 Ongoing Until end of turn: Creatures with Enrage don't lose their Enrage counters when they attack Common Void Rising
Kat's Grand Finale 4 4 Instant, Unique Deploy a creature card from your hand for free. That creature gains Quick Attack. At the end of your turn, kill that creature Epic Basic
Ritual of the Blood Feathers 1 2 Instant Remove all counters from target friendly creature. Heal this creature of that much damage Common Void Rising
Sacrificial Altar 1 1 Instant Kill target friendly creature. Deal damage equal to the remaining health of the killed creature to target creature Common Basic

List of Spells[]

Name School Cost Mana Type Effect Rarity Set
Cyclone Air 4 4 Ongoing Enchant line. Until your next turn: Creatures of the enchanted line can't attack. When Cyclone enters the battleground, deal 1 damage to all creatures of the enchanted line Common Basic
Grounded Air 2 2 Instant Return all flyer creatures to their owners' hands Uncommon
Father Sky's Wrath Air 5 5 Instant Return target enemy creature to its owner's hand, then deal 6 damage to all enemy flyer creatures Rare Void Rising
Lifting Wind Air 3 3 Instant Target 2 friendly creatures and exchange their positions. New positions must be valid Common
Lightning Bolt Air 4 4 Instant Deal 6 damage to target creature Common Basic
Sand Storm Air 3 3 Ongoing Until your next turn: Enemy melee and flyer creatures can't attack Rare
Storm Wind Air 2 3 Instant Relocate target enemy creature to another valid battleground position Uncommon
Wind Shield Air 1 1 Ongoing Enchant creature. Permanent: Enchanted creature receives half damage from shooter creatures, rounded down Common Basic
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