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List of HeroesEdit

Haven  Edit

Name Magic1 Magic2 Magic3 Might Magic Destiny Health Abilities Set
Cassandra, Seeker of Light Air Light - 1 1 2 20 - Basic
Jezziel, Invoker of Hope Air Light Primal 0 2 1 18 Discard a card: Heal 3 damage from target creature Basic
Sandalphon, Lord of Power Air Water - 1 1 1 20 Discard a card: Gain 2 resource Basic
Siegfried, Champion of Faith Light - - 2 0 1 20 Ongoing: All your melee creatures gain +1 health Basic
Kieran, Knight of Negation Light Primal - 2 1 0 20 Ongoing: Deal 1 damage to every creature dealing combat damage to Kieran, Knight of Negation Void Rising
Alia, Caller of Faith Light Fire 1 1 1 20 Heal all damage from all friendly creatures

Inferno Edit

Name Magic1 Magic2 Magic3 Might Magic Destiny Health Abilities Set
Belias, Lord of the Flys Dark Primal - 1 1 1 20 Discard a card: Deal 1 damage to enemy hero Basic
Garant, Seeker of

Fire

Primal - 1 1 2 20 - Basic
Kal-Azaar, Invoker of Agony Dark Fire Primal 0 2 1 18 Discard a card: Deal 2 damage to target creature Basic
Phrias, Prince of Annihilation Fire Primal - 1 1 0 20 2: Target friendly creature gains Sweep Attack until end of turn Void Rising
Xorm, Champion of the Abyss Fire - - 2 0 1 20 2: All your melee creatures gain +1 attack Basic

Necropolis Edit

Name Magic1 Magic2 Magic3 Might Magic Destiny Health Abilities Set
Ariana of the Severed Fates Dark Earth Primal 1 2 0 18 4: Kill target creature with a counter on it ?
Fleshbane, Champion of the Misshapen Dark - - 2 0 1 20 Ongoing: All your Incorporeal creatures gain +1 health Basic
Mother Namtaru, Invoker of Death Dark Primal Water 0 2 1 18 Discard a card: Kill target enemy creature with a cost of 2 resource or less Basic
Nergal, Lord of Pestilence Earth Primal - 1 1 1 20 1: Put a poison counter on target creature Basic
Seria, Seeker of the Lost Souls Dark Water - 1 1 2 20 - Basic

Sanctuary Edit

Name Magic1 Magic2 Magic3 Might Magic Destiny Health Abilities Set
Akane, Mourner of Lost Memories Air Primal - 1 2 0 20

1: Remove all counters and

ongoing spells on target creature

Void Rising
Ishuma, Lord of Dragons Light Water - 1 1 1 20

0: Deal 2 damage to target

immobilized enemy creature

Void Rising
Kaiko, Invoker of the Depths Air Light Water 0 2 1 18

1 resource, discard a card:

Return target friendly creature to its owner's hand

Void Rising
Takana-Osore, Champion of the Tides Water - - 2 0 1 20

Ongoing: All friendly creatures

with Honour gain +1 attack

Void Rising
Yukiko, Seeker of Honour Air Water - 1 1 2 20

-

Void Rising

Noboru, Caller of Twilight

Light Dark - 1 1 1 20 6: Relocate target enemy creature to another valid battleground position  Herald of the Void

Stronghold Edit

Academy Edit

List of CreaturesEdit

Haven Edit

Name Cost Might Magic Dest. Atk. Retal. Health Abilities Type Note Rarity Set
Blazing Glory 6 6 1 - 3 3 7 Regenerate 3 Flyer Magic Uncommon Basic
Celestial 7 6 - - 4 4 8 Regenerate 3 Flyer - Uncommon Basic
Devoted Sister 2 2 1 - 0 0 3 Heal 2; Immune to Retaliation Shooter Magic Common Basic
Elenore, the Voice of Harmony 5 5 2 - 2 0 5 Immune to Retaliation; At the beginning of your turn, heal all damage from all friendly creatures Shooter Magic; Unique Epic Basic
Elite Squire 2 2 - - 1 2 3 Ranged Guard 2 Melee - Uncommon Basic
Expert Marksman 2 2 - - 2 1 3 Immune to Retaliation Shooter - Common Basic
Holy Praetorian 2 2 - - 1 1 4 Melee Guard 2 Melee - Uncommon Basic
Imperial Crossbowman 1 1 - - 1 0 2 Immune to Retaliation Shooter - Common Basic
Imperial Griffin 4 4 - - 2 2 6 Charge; Immune to Retaliation Flyer - Uncommon Basic
Imperial Guard 5 5 - - 0 2 8 Immune to Retaliation; All damage meant for your hero is dealt to Imperial Guard instead Shooter - Epic Basic
Imperial Sentinel 1 1 - - 1 1 2 Melee Guard 1 Melee - Common Basic
Loyal Griffin 2 2 - - 2 1 4 - Flyer - Common Basic
Radiant Glory 3 3 1 - 3 2 5 - Flyer Magic Common Basic
Sun Crusader 6 6 - - 4 2 7 Charge; Immune to Retaliation; Regenerate 1 Melee - Rare Basic
Sun Rider 3 3 - - 2 1 5 Charge; Immune to Retaliation Melee - Common Basic
Tithe Collector 1 1 - - 0 0 2 Income 1 Melee - Uncommon Basic
Vestal 4 4 1 - 1 0 6 Heal 3; Immune to Retaliation Shooter Magic Rare Basic
Warrior Seraph 4 4 - - 3 1 5 Regenerate 2 Flyer - Uncommon Basic
Wolf Captain 2 2 - - 1 0 5 Retribution; Wolf Captain gains +1 Attack and +1 Retaliation for each adjacent friendly creature Melee - Epic Void Rising
Wolf Justicar 5 5 1 - 2 3 6 Immune to Retaliation; All other friendly creatures gain +2 Retaliation Shooter Magic Rare Void Rising
Wolf Marksman 3 3 - - 2 2 4 Immune to Retaliation; Retribution Shooter - Common Void Rising
Wolf Praetorian 4 4 - - 2 4 6 Retribution Melee - Uncommon Void Rising

Inferno Edit

Name Cost Might Magic Dest. Atk. Retal. Health Abilities Type Note Rarity Set
Abyssal Lord 7 6 - - 5 2 8 Attack Anywhere Melee - Rare Basic
Breeder 2 2 1 - 1 0 2 Immune to Retaliation; Magic Channel 1 Shooter Magic Common Basic
Breeder Mother 4 4 1 - 2 0 5 Area Blast 1; Immune to Retaliation; Magic Channel 1 Shooter Magic Uncommon Basic
Caller of the Void 3 3 1 - 2 0 4 Immune to Retaliation; At the start of your supply phase, Caller of the Void deals 1 damage to enemy hero Shooter Magic Epic Void Rising
Cerberus 3 3 - - 3 1 3 Immune to Retaliation; Sweep Attack Melee - Uncommon Basic
Chaos Imp 4 4 - - 1 0 1 Immune to Retaliation; When opponent plays a card, he discards a card Shooter - Epic Basic
Chaos Sorceress 6 6 1 - 4 2 6 Area Blast 3; Immune to Retaliation; Shooter Magic Rare Basic
Demented 2 2 - - 2 0 3 Immune to Retaliation; Sweep Attack Melee - Common Basic
Doom Bringer 5 5 1 - 4 3 6 When Doom Bringer is killed, kill all creatures in play Melee Magic; Unique Epic Basic
Hell Hound 1 1 - - 1 0 2 Immune to Retaliation; Sweep Attack Melee - Common Basic
Hellfire Cerberus 3 3 - - 2 0 3 Immune to Retaliation; Attack Anywhere Shooter - Common Void Rising
Hellfire Imp 2 2 2 - 3 0 2 Fire Burst 1 Flyer Magic Uncommon Void Rising
Hellfire Juggernaut 5 5 1 - 7 3 3 Fire Burst 2 Melee Magic Rare Void Rising
Juggernaut 3 3 - - 4 3 4 - Melee - Common Basic
Lacerator 5 5 1 - 3 3 5 Area Blast 3 Melee Magic Uncommon Basic
Lilim 4 4 1 - 3 1 8 Immune to Retaliation Shooter Magic Common Basic
Maniac 1 1 - - 2 1 2 - Melee - Common Basic
Pit Fiend 4 4 - - 3 2 4 Attack Anywhere Melee - Uncommon Basic
Pit Lord 6 6 - - 4 3 7 Attack Anywhere Flyer - Rare Basic
Ravager 4 4 - - 6 4 4 - Melee - Uncommon Basic
Succubus 2 2 1 - 2 0 4 Immune to Retaliation Shooter Magic Common Basic
Tormentor 3 3 1 - 2 1 4 Area Blast 2 Melee Magic Uncommon Basic

Necropolis Edit

Name Cost Might Magic Dest. Atk. Retal. Health Abilities Type Note Rarity Set
Archlich 4 4 1 - 3 1 6 - Shooter Magic Uncommon Basic
Atropos, Weaver of the Dead 5 5 - - 3 2 7 Immune to Retaliation; Life Drain 2; When Atropos, Weaver of the Dead enters the battleground, take 2 creature cards from your graveyard and put them in your hand Shooter Unique Epic Basic
The Banshee 6 6 1 - 2 0 3 Incorporeal; When the Banshee enters the battleground, kill one enemy creature Melee Magic Epic Basic
Fate Sealer 6 3 1 3 2 2 4 Incorporeal; Life Drain 2; When Fate Sealer or another friendly creature dies, draw a card Flyer Magic Rare Void Rising
Fate Spinner 4 4 - - 2 1 7 Infect 2 Melee - Uncommon Basic
Fate Weaver 7 6 - - 4 4 9 Infect 2; Regenerate 1 Melee - Rare Basic
Ghost Dragon 8 6 1 - 5 3 7 Immune to Retaliation; Incorporeal; Life Drain 2 Flyer Magic Rare Basic
Lamasu 3 3 - - 2 2 6 - Flyer - Common Basic
Lingering Ghost 2 2 1 - 2 1 2 Incorporeal Flyer Magic Common Basic
Moonsilk Skeleton 2 2 - - 2 1 3 Crippling 1 Melee - Common Void Rising
Moonsilk Spinner 4 4 - - 2 2 5 Crippling 2 Shooter - Uncommon Void Rising
Neophyte Lich 2 2 1 - 2 0 4 Immune to Retaliation Shooter Magic Common Basic
Plague Skeleton 2 2 - - 1 0 3 - Shooter - Common Basic
Plague Zombie 3 3 - - 2 2 5 Infect 1 Melee - Common Basic
Putrid Lamasu 5 5 - - 3 2 7 Infect 2 Flyer - Uncommon Basic
Ravenous Ghoul 3 3 - - 2 1 4 Regenerate 2 Melee - Uncommon Basic
Skeleton Spearman 1 1 - - 1 0 2 Immune to Retaliation Shooter - Common Basic
Vampire Assassin 4 4 - - 1 2 4 When Vampire Assassin deals combat damage to a creature, kill that creature Melee - Epic Void Rising
Vampire Knight 3 3 - - 2 0 5 Immune to Retaliation; Life Drain 2 Flyer - Uncommon Basic
Vampire Lord 6 6 - - 4 3 8 Immune to Retaliation; Life Drain 3 Flyer - Rare Basic
Vengeful Spectre 4 4 1 - 2 1 5 Incorporeal Flyer Magic Uncommon Basic
Wretched Ghoul 1 1 - - 2 1 2 - Melee - Common Basic

Neutral Edit

Name Cost Might Magic Dest. Atk. Retal. Health Abilities Type Note Rarity Set
Angry Wyvern 5 5 - - 3 3 7 - Flyer - Uncommon Basic
Black Vulture 2 2 - - 2 1 2 - Flyer - Common Void Rising
Blind Brother 4 3 - 2 0 0 4 At the beginning of your supply phase, draw an additional card Shooter - Uncommon Void Rising
Dark Assassin 2 2 - - 4 0 2 When Assassin attacks, deal 1 damage to your hero Melee - Epic Basic
Deep Mountain Turtle 4 4 - - 0 3 5 Preemptive Strike Melee - Uncommon Void Rising
Dire Wolf 2 2 - - 1 2 2 Retribution Melee - Common Void Rising
Greater Fire Elemental 6 6 2 - 3 2 5 Immune to Retaliation; Fire Heal; Fire Burst 2 Shooter Magic Rare Void Rising
Helexian Librarian 2 2 - - 0 0 1 When Librarian enters the battleground, draw a card Melee - Uncommon Basic
Lesser Air Elemental 4 4 1 - 2 2 6 - Flyer Magic Common Basic
Lesser Earth Elemental 5 5 1 - 3 4 7 - Melee Magic Uncommon Basic
Lesser Fire Elemental 4 4 1 - 3 2 4 Immune to Retaliation Shooter Magic Common Basic
Lesser Shadow Elemental 3 3 1 - 1 1 3 Incorporeal Melee Magic Uncommon Basic
Moonsilk Spider 4 2 3 - 0 0 1 Immune to Magic; Your spells cost 1 resource less to play Shooter Magic Rare Basic
Pao Deathseeker 3 3 - - 3 0 1 Immune to Retaliation; Quick Attack; At the end of your turn, kill Pao Deathseeker Melee - Rare Basic
Pao Hunter 2 2 - - 1 0 2 Immune to Retaliation Shooter - Common Basic
Rogue Mercenary 2 2 - - 2 0 4 You must pay 1 resource to attack with Mercenary Melee - Common Basic
Sea Elf Archer 3 3 - - 3 0 3 Immune to Retaliation Shooter - Common Basic
Shi-No-Shi 8 6 2 - 6 6 6 Charge; Dark Ward; When this creature is put into your graveyard, shuffle it into your library Flyer Magic Epic Void Rising
Void Wraith 3 3 1 - 1 0 1 If Void Wraith is killed during your opponent's turn, Void Wraith deals 3 damage to enemy hero Melee Magic Uncommon Void Rising
Wandering Bard 2 2 - - 1 0 1 When Wandering Bard enters the battleground, search your library for a unique creature and put that creature in your hand Melee - Common Basic
Wild Griffin 3 3 - - 2 2 3 - Flyer - Common Basic


Sanctuary Edit

Name Cost Might Magic Dest. Atk. Retal. Health Abilities Type Note Rarity Set
Coral Priestess 3 3 1 - 2 1 3 Immune to Retaliation; Outmanoeuvre Shooter Magic Common Void Rising
Deep Mountain Yeti 5 5 - - 2 0 6 Deep Mountain Yeti gets +1 Attack and +1 Retaliation for every enemy creature Melee - Epic Void Rising
Kappa 3 3 - - 2 3 6 - Melee - Common Void Rising
Kappa Shoya 5 5 1 - 3 3 6 Focused Blast 2 Melee Magic Uncommon Void Rising
Kensei 7 6 - - 2 1 4 Immune to Retaliation; Honor 3 Melee - Rare Void Rising
Kenshi 5 5 - - 2 1 4 Honor 2 Melee - Uncommon Void Rising
Kirin 4 4 1 - 2 2 5 Focused Blast 2 Melee Magic Common Void Rising
Mizu-Kami 5 3 3 - 3 1 5 Magic Shield Melee Magic Rare Void Rising
Naga Tactician 2 2 - - 1 0 2 When Naga Tactician deals combat damage to enemy Hero, increase your resource production by 1 Shooter - Epic Void Rising
Naga Tide Master 5 5 1 - 4 2 6 Immune to Retaliation; Outmanoeuvre Shooter Magic Uncommon Void Rising
Naga Warrior 6 6 - - 2 1 7 Honor 2 Melee - Uncommon Void Rising
Nyorai Sairensa 4 4 1 - 3 3 5 Outmanoeuvre; No enemy creature can be deployed in the same row as Nyorai Sairensa Melee Magic Epic Void Rising
Pearl Priestess 5 5 1 - 3 2 5 Immune to Retaliation; Hypnotize; Outmanoeuvre Shooter Magic Uncommon Void Rising
Sacred Kirin 6 1 - - 4 3 9 Focused Blast 4 Melee Magic Rare Void Rising
Shanriya Guard 3 3 1 - 2 0 4 Immune to Retaliation; Frozen Touch Melee Magic Uncommon Void Rising
Shanriya Priestess 4 4 1 - 2 0 4 Immune to Retaliation; Frozen Touch; Hypnotize Shooter Magic Rare Void Rising
Shark Guard 1 1 - - 2 1 2 - Melee - Common Void Rising
Snow Maiden 3 3 - - 2 1 4 Immune to Retaliation; Hypnotize Shooter - Common Void Rising
Spring Spirit 2 2 1 - 2 2 4 - Melee Magic Common Void Rising
Wanizame 4 4 - - 3 1 5 Honor 1 Melee - Common Void Rising
White Fox 2 2 - - 2 1 3 Lucky 1 Melee - Common Void Rising
Yuki-Onna 5 5 - - 3 2 8 Immune to Retaliation; Hypnotize Shooter - Uncommon Void Rising


Stronghold Edit

Name Cost Might Magic Dest. Atk. Retal. Health Abilities Type Note Rarity Set
Blackskull Clan Warlord 5 3 - - 0 0 7 Blackskull Clan Warlord has Attack and Retaliation equal to your Might level Melee - Epic Void Rising
Blackskull Goblin 2 2 - - 3 3 4 Immune to Retaliation; When Blackskull Goblin has no adjacent friendly creatures, kill it Shooter - Uncommon Void Rising
Blackskull Warchanter 1 2 - - 0 0 3 At the end of your turn, add 1 Enrage counter to every creature with Enrage Melee - Common Void Rising
Blackskull Vulture Rider 4 4 - - 3 3 6 Blackskull Vulture Rider cost 1 Resource less to play for every creatures that were put into a graveyard this turn Flyer - Rare Void Rising
Blood Caller 5 5 1 - 0 0 7 When Blood Caller enters the battleground, sacrifice 2 friendly creatures. Blood Caller's attack and retaliation are both equal to the total remaining health of the killed creatures Melee Magic; Unique Epic Basic
Centaur Archer 3 3 - - 3 2 4 Immune to Retaliation Shooter - Common Basic
Centaur Marauder 5 5 - - 3 2 5 Attack Anywhere; Immune to Retaliation Shooter - Uncommon Basic
Crusher 4 4 - - 2 1 4 Enrage 1; Magic Resist Melee - Uncommon Basic
Cyclops Brawler 4 4 - - 2 2 6 Double Attack Melee - Uncommon Basic
Dreamreaver 5 5 1 - 3 3 6 Enrage 1; Immune to Retaliation Shooter Magic Uncommon Basic
Dreamwalker 3 3 1 - 2 0 4 Enrage 1; Immune to Retaliation Shooter Magic Common Basic
Enraged Cyclops 7 6 - - 4 2 7 Double Attack; Immune to Retaliation Shooter - Rare Basic
Goblin Hunter 2 2 - - 2 1 3 Immune to Retaliation Shooter - Common Basic
Goblin Scout 1 1 - - 2 0 1 Immune to Retaliation Shooter - Common Basic
Jaguar Warrior 3 3 - - 1 0 3 Charge; Quick Attack Melee - Uncommon Basic
Panther Warrior 6 6 - - 3 3 5 Charge; Quick Attack Melee - Rare Basic
Raging Smasher 7 6 - - 4 2 6 Charge; Enrage 2; Immune to Retaliation Melee - Rare Basic
Ranaar Harpy 2 2 - - 2 1 4 - Flyer - Common Basic
Ranaar Mauler 1 1 - - 0 0 2 Enrage 1 Melee - Common Basic
Striking Fury 4 4 - - 3 1 3 Immune to Retaliation; Attack Anywhere Flyer - Uncommon Basic
Tainted Orc 4 4 - - 4 3 7 - Melee - Common Basic
Wyvern Rider 7 6 - - 3 1 6 Enrage 2; Magic Resist Flyer - Epic Basic

List of EventsEdit

Name Cost Effect Rarity Set
Celebrations 2 2: Each player draws a card Common Basic
Day of Fortune 3 3: Discard a card, then draw a card Common Basic
Day of the Fallen Wolf 3 3: Increase the Retaliation of the next creature you deploy this turn by 2 Common Void Rising
Mana Storm - Spell cards cost 1 Resource more to play Uncommon Basic
Market of Shadows 2 2, deal 1 damage to your hero: Draw a card Uncommon Basic
Market of Wonders 5 5: Look at the top three cards of your library. Choose one of them to put into your hand and discard the other two Rare Basic
Month of the Dancing Flames 5 5: Until the end of the turn, all creatures gain +1 Attack and +1 Retaliation (Friendly and enemy creatures) Common Basic
Month of the Emerald Song 3 3: Increase the health of the next creature you deploy this turn by 2 Uncommon Basic
Path of the Ancestors - Ongoing: Creatures that entered the battleground since your last turn cannot be targeted Rare Void Rising
Week of Austerity - Ongoing: When you deploy creatures with a cost of 4 Resource or less, pay 1 Resource. If you can't pay, deal 1 damage to your hero Uncommon Void Rising
Week of Knowledge 0 0: If you haven't played a card this turn, draw a card. If you do, you cannot play a card this turn. (This means any card played from your hand) Common Basic
Week of Taxes - Fortune cards cost 1 Resource more to play Uncommon Basic
Week of the Dead 1 1: Kill target friendly creature. You gain resources equal to half its cost, rounded down Uncommon Basic
Week of the Mercenaries 3 3: Until the end of the turn, play with the top card of your library revealed. As long as the top card of your library is a creature card, all friendly creatures gain +1 Attack. Otherwise, all enemy creatures gain +1 Retaliation Rare Basic
Week of the Tamed Spirits - Ongoing: Magic creatures get -1 Attack Uncommon Void Rising
Week of the Weaponsmiths 3 3: Increase the attack of the next creature you deploy this turn by 1 Common Basic
Week of the Wild Spirits - Ongoing: Magic creatures get +1 Attack Uncommon Void Rising


List of FortunesEdit

Haven Edit

Name Cost Destiny Type Effect Rarity Set
Cassandra's Imperial Devotion 4 4 Instant, Unique For every creature in play, gain 1 resource and heal 1 damage from your hero Epic Basic
Dwarven Smith 1 1 Instant Take a card from your hand and put it face down on the top of your library. Heal 2 damage from your hero Common Basic
Fortified Outpost 2 2 Instant Draw a card, OR If opponent has more creatures on the battleground than you, gain 4 resource Common Basic
Fountain of Youth 2 2 Ongoing Until your next turn. Every time opponent plays a card, heal 2 damage from your hero Uncommon Basic
Imperial Phalanx 2 2 Ongoing Until your next turn: If no friendly melee creature has attacked this turn, all friendly creatures gain Retribution and +1 Retaliation Uncommon Void Rising
River of Gems 3 3 Instant Gain 5 resource Common Basic
Tax Office 2 2 Instant Gain 1 resource for every creature you control Uncommon Basic
Tree of Truth 1 2 Instant Remove target Ongoing fortune Common Void Rising
Truce of Elrath 2 2 Ongoing Until your next turn: The Attack of each creature is equal to its Retaliation value Common Void Rising


Neutral Edit

Name Cost Destiny Type Effect Rarity Set
Altar of Asha 4 4 (&2 might) Instant, Unique Sacrifice a friendly creature, then kill target enemy creature OR Sacrifice a friendly creature, then take a creature card from your graveyard and deploy it for free Epic Basic
Altar of Shadows 3 3 Ongoing Until your next turn. Enemy creatures cannot attack. Play only if you haven't played a card this turn. You cannot play another card this turn Uncommon Basic
Ambush Spot 1 1 Ongoing Until end of turn. Melee and flyer creatures can attack creatures in the back line Common Basic
Arcane Academy 3 3 Instant Search your library for a spell card and put it in your hand. Shuffle your library Uncommon Basic
Broken Bridge 3 3 Instant All creatures in target row return to their owner's hand (Also affects friendly creatures) Uncommon Basic
Call to Duty 3 3 Instant Search your library for a creatyre card and put it in your hand. Shuffle your library Uncommon Basic
Campfire 3 3 Instant Draw a card. Gain 4 resource Common Basic
Cartographer 2 2 Instant Increase your Destiny level by 1 Common Basic
Cosmic Realignment 4 4 Instant Both players discard their hand and draw 5 new cards Rare Void Rising
Crystal Cavern 4 4 Instant Double your amount of Resource. You cannot play more than one Crystal Cavern per turn Rare Basic
Crystal of Power 3 3 Ongoing Until end of turn. All spell damage is doubled Rare Basic
Crystal of Revelation 4 4 Ongoing Until your next turn. All friendly creatures are Immune to Magic. Your hero is Immune to Magic Uncommon Basic
Curse of Negation 2 2 Instant Decrease one of opponent's levels Common Void Rising
Dragon Vein 2 2 Instant Increase your Magic level by 1 Common Basic
Gold Pile 1 1 Instant Gain 2 resource Common Basic
Inheritance 0 3 Instant Banish a creature card from your graveyard, then gain 3 Resource. Inheritance can only be played if you have 0 Resource left Uncommon Void Rising
Monastery of Helexia 1 1 Instant Shuffle all event cards and draw 2 new ones Uncommon Void Rising
Observatory 3 3 Instant Search your library for a fortune card and put it in your hand. Shuffle your library Uncommon Basic
Pillage 3 3 Ongoing Opponent only receives half his maximum Resources rounded down on his next turn Uncommon Void Rising
Rally Flag 2 2 Ongoing Until end of turn. You can deploy creatures as if your Might was 2 levels higher Common Basic
Reinforcements 3 3 (&2 might) Instant Choose a friendly creature in play. If you have a creature card in your hand with the same name, deploy it for free Rare Basic
Stolen Supplies 1 3 Instant Take opponent's remaining Resources and add them to yours Common Void Rising
Stone of Enlightenment 4 4 Instant Draw 3 cards Common Basic
Throne of Renewal 5 5 Ongoing Until end of turn: You cannot play fortune cards. When Throne of Renewal enters the battleground, return every card on the battleground to their owner's hand Epic Void Rising
Tower of Oblivion 4 3 Instant Deal damage to each Hero equal to the number of cards in their controller's hand minus 5 Rare Void Rising
Wasteland 4 4 Ongoing Until your next turn. Choose creature, spell or fortune. Opponent cannot play cards of that type Rare Basic
Weapon Supplies 2 2 Instant Increase your Might level by 1 Common Basic


Stronghold Edit

Name Cost Destiny Type Effect Rarity Set
Arena 2 2 Instant Draw a card OR if enemy hero has more remaining health than yours,deal 3 damage to him Common Basic
Blood Pool 2 2 Ongoing Deal 2 damage to your hero. All your creatures gain +1 damage Uncommon Basic
Blood Shaman Hut 1 1 Ongoing Until end of turn. Take a card from your hand and put it face down on the top of your library. Target friendly creature gains +2 attack Common Basic
Call of the Bloodhorn 2 2 Ongoing Until end of turn: Creatures with Enrage don't lose their Enrage counters when they attack Common Void Rising
Kat's Grand Finale 4 4 Instant, Unique Deploy a creature card from your hand for free. That creature gains Quick Attack. At the end of your turn, kill that creature Epic Basic
Ritual of the Blood Feathers 1 2 Instant Remove all counters from target friendly creature. Heal this creature of that much damage Common Void Rising
Sacrificial Altar 1 1 Instant Kill target friendly creature. Deal damage equal to the remaining health of the killed creature to target creature Common Basic

List of SpellsEdit

Name School Cost Mana Type Effect Rarity Set
Cyclone Air 4 4 Ongoing Enchant line. Until your next turn: Creatures of the enchanted line can't attack. When Cyclone enters the battleground, deal 1 damage to all creatures of the enchanted line Common Basic
Grounded Air 2 2 Instant Return all flyer creatures to their owners' hands Uncommon
Father Sky's Wrath Air 5 5 Instant Return target enemy creature to its owner's hand, then deal 6 damage to all enemy flyer creatures Rare Void Rising
Lifting Wind Air 3 3 Instant Target 2 friendly creatures and exchange their positions. New positions must be valid Common
Lightning Bolt Air 4 4 Instant Deal 6 damage to target creature Common Basic
Sand Storm Air 3 3 Ongoing Until your next turn: Enemy melee and flyer creatures can't attack Rare
Storm Wind Air 2 3 Instant Relocate target enemy creature to another valid battleground position Uncommon
Wind Shield Air 1 1 Ongoing Enchant creature. Permanent: Enchanted creature receives half damage from shooter creatures, rounded down Common Basic
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